version 2.07: * delays at least 10ms each pass through the main loop * added a German resource.rc. Thanks again to Stephane Sudre. version 2.06: * fixed a bug with mode probalities where every part was off by 1. * added a French resource.rc (resource.rc.french). Rename it if you're French. Thanks to Stephane Sudre for this and the Mac OS X port. version 2.05: * put back autoconf GLX detection into configure.ac (don't know how that disappeared). * code cleanup: separated GLCanvas into CanvasGLX and CanvasSDL for the different backends. version 2.04: * whoops: I broke it pretty good. This release fixes it * small addition: fixed jaggy lines caused when fireflies runs on a slow or busy machine. version 2.03: * added a default "do nothing" mode with hardcoded probability 10 (so you can make modes less frequent) * added small shell script to add a fireflies entry to your xscreensaver config file. * new package support: Redhat * new package support: Debian (much thanks to Serge Koenigsmann) * MesaGL support version 2.02: * fixed xscreensaver support which 2.01 broke version 2.01: * changed how number of flies and baits work: you now specify a minimum and maximum for each, so that things don't get out of control when adding/killing baits and flies. * -fast_forward option * -fps (frames per second) option * new Faded swarm mode: colors get lighter * added short delays between frames so as not to waste ALL your CPU * some cool new "features" in the SDL standalone program * fixed mode probabilities: made fly birth/kill and swarm merge/split equally likely, so you don't end up with a million flies in 1 swarm after a few hours. * uses autoconf to automatically determine what system you're compiling on, and whether you have SDL, glX, etc * option parsing: uses argp instead of getopt (not that you will notice, it just makes me feel better about myself) * put mode functions in their own file version 2.0: Fri Feb 21, 2003 * new motion algorithm: the fireflies chase after baits that fly around, and freely switch who they're chasing * modes: swarms go through mode changes, such as speeding up, stopping for a breather, and going psychadelic. The overall scene also undergoes mode changes, such as the wind picking up, creation/deletion of new flies/baits, and an... interesting.. matrix mode * new diamond particle shape * sporting a nifty (read: ugly) xscreensaver configuration interface file (Linux only) version 1.02: Thu Feb 13, 2003 * ported to windows (using MinGW) * made it a windows screensaver! even made a config box! * added a -fullscreen option * fixed blending version 1.01: Sun Feb 10, 2003 * added wind to blow the tails around * made it compatible with xscreensaver! * removed dependence on GLUT (incidentally, making it slightly faster) version 1.0: Sun Feb 10, 2003 * First release began: Sun Jan 26, 2003