|
Classes |
class | CL_BMPProvider |
Functions |
const Vec4f | zero4f (0.0f, 0.0f, 0.0f, 1.0f) |
Material | red (zero4f, Vec4f(0.45f, 0.025f, 0.025f, 1.0f), Vec4f(0.45f, 0.025f, 0.025f, 1.0f), Vec4f(0.45f, 0.025f, 0.025f, 1.0f), 0.0f) |
Material | green (zero4f, Vec4f(0.025f, 0.45f, 0.025f, 1.0f), Vec4f(0.025f, 0.45f, 0.025f, 1.0f), Vec4f(0.025f, 0.45f, 0.025f, 1.0f), 0.0f) |
Material | blue (zero4f, Vec4f(0.025f, 0.025f, 0.45f, 1.0f), Vec4f(0.025f, 0.025f, 0.45f, 1.0f), Vec4f(0.025f, 0.025f, 0.45f, 1.0f), 0.0f) |
Material | grey (1.0f *Vec4f(1.0f), 0.5f *Vec4f(1.0f), zero4f, 0.5f *Vec4f(1.0f), 0.0f) |
uint | load_gl_texture (string filename) |
Copyright 2003-2004 by GameBuilders. Distributed WITHOUT WARRANTY under the GPL. See COPYING for details.