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interface.h

00001 #ifndef _INTERFACE_H
00002 #define _INTERFACE_H
00003 
00004 // move the object
00005 void mouse_drag_object( Camera *camera, Object *obj, Vec2 prev, Vec2 cur );
00006 void key_down_object( Camera *camera, Object* obj );
00007 
00008 // move the camera
00009 void key_down_camera(Camera *camera);
00010 
00011 #endif // header guard

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