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MSModel::Bone Struct Reference

#include <msmodel.h>

List of all members.

Public Attributes

Mat4 relative
Mat4 absolute
Mat4 current
vector< Keyframetranslate_frames
vector< Keyframerotate_frames
int cur_translate_frame
int cur_rotate_frame
int parent_idx


Detailed Description

A skeletal bone, needed for skeletal animation.


The documentation for this struct was generated from the following file:
Generated on Sat Mar 13 15:00:11 2004 by doxygen 1.3.5