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trigger.h

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00001 
00008 #ifndef _TRIGGER_H
00009 #define _TRIGGER_H
00010 
00011 #include "shapeobject.h"
00012 #include "connectable.h"
00013 
00014 class Trigger : public ShapeObject, public Connectable {
00015 public:
00016     Trigger( Model *model, Shape shape, Vec3 position = Vec3( 0.0, 0.0, 0.0 ), dMatrix3 orientation = NULL, Vec3 scale = Vec3( 1.0, 1.0, 1.0 ), double mass = 1.0, bool on = false, bool stationary = true, bool movable = false, const bool rotatable[3] = NULL );
00017 
00018     virtual void stop_sim( );
00019 
00020     virtual void tick( double t );
00021 
00022     virtual void collide( dContact* contact );
00023 
00024     virtual string get_type_str( ) const { return "trigger"; }
00025 
00026     virtual string get_info( ) const;
00027 private:
00028     double _timer;      
00029 };
00030 
00031 #endif // header guard

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