00001 #ifndef _INTERFACE_H 00002 #define _INTERFACE_H 00003 00004 // move the object 00005 void mouse_drag_object( Camera *camera, Object *obj, Vec2 prev, Vec2 cur ); 00006 void key_down_object( Camera *camera, Object* obj ); 00007 00008 // move the camera 00009 void key_down_camera(Camera *camera); 00010 00011 #endif // header guard