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interface.cpp File Reference

#include "object.h"
#include "camera.h"
#include "utils.h"
#include "odeutils.h"
#include "gamestate.h"
#include "scene.h"
#include <ClanLib/display.h>
#include <gfx/arcball.h>

Typedefs

typedef TVec2< int > Vec2i

Functions

bool out_of_bounds (Vec3 newpos)
void put_in_bounds (Vec3 &newpos)
void mouse_drag_object (Camera *camera, Object *obj, Vec2 prev, Vec2 cur)
void key_down_object (Camera *camera, Object *obj)
void key_down_camera (Camera *camera)

Detailed Description

Implementation of Scene/interface class.

Copyright 2003-2004 by GameBuilders. Distributed WITHOUT WARRANTY under the GPL. See COPYING for details.


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