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level.cpp File Reference

#include "level.h"
#include "model.h"
#include "msmodel.h"
#include "shapemodel.h"
#include "bucket.h"
#include "conveyorbelt.h"
#include "trigger.h"
#include "seesaw.h"
#include <fstream>

Defines

#define printline(x)   out << spaces << x << endl
#define indent()   spaces += " ";
#define unindent()   spaces.erase( 0, 2 );

Functions

Shape get_shape (const CL_DomElement &element, string name)
Material mat_with_texture (const Material &mat, string texture_filename)

Detailed Description

Implementation of Gamestate/level class.

Copyright 2003-2004 by GameBuilders. Distributed WITHOUT WARRANTY under the GPL. See COPYING for details.


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