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msmodel.cpp File Reference

#include "msmodel.h"
#include "utils.h"
#include <ClanLib/gl.h>
#include <ClanLib/display.h>
#include <gfx/gl.h>
#include <fstream>

Classes

struct  MSBone
struct  MSHeader
struct  MSKeyframe
struct  MSMaterial
struct  MSTriangle
struct  MSVertex

Defines

#define READ(fin, type, data)

Detailed Description

Implementation of MSModel class.

Copyright 2003 by GameBuilders. Distributed WITHOUT WARRANTY under the GPL. See COPYING for details.


Define Documentation

struct MSKeyframe PACKED   __attribute__((packed))
 

These are Milkshape3D data structures.

They are used to read in data from the MS3D file.

#define READ fin,
type,
data   ) 
 

Value:

type data; \
    fin.read( (char*)&data, sizeof( data ) )


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