_bones | MSModel | [protected] |
_curtime | MSModel | [protected] |
_dir | MSModel | [protected] |
_filename | MSModel | [protected] |
_materials | MSModel | [protected] |
_max | MSModel | [protected] |
_meshes | MSModel | [protected] |
_min | MSModel | [protected] |
_num_bones (defined in MSModel) | MSModel | [protected] |
_num_materials (defined in MSModel) | MSModel | [protected] |
_num_meshes (defined in MSModel) | MSModel | [protected] |
_num_triangles (defined in MSModel) | MSModel | [protected] |
_num_vertices (defined in MSModel) | MSModel | [protected] |
_time | MSModel | [protected] |
_triangles | MSModel | [protected] |
_vertices | MSModel | [protected] |
draw_decor(Vec3 color) | Model | [inline, virtual] |
get_info() (defined in MSModel) | MSModel | [inline, virtual] |
get_max(void) (defined in MSModel) | MSModel | [inline, virtual] |
get_min(void) (defined in MSModel) | MSModel | [inline, virtual] |
get_num_triangles(void) (defined in MSModel) | MSModel | [inline] |
get_num_vertices(void) (defined in MSModel) | MSModel | [inline] |
get_triangles(void) (defined in MSModel) | MSModel | [inline] |
get_vertices(void) (defined in MSModel) | MSModel | [inline] |
load_model(string dir, string filename) | MSModel | |
Model(void) (defined in Model) | Model | |
Model(const Material &mat) (defined in Model) | Model | |
MSModel(string dir, string filename) (defined in MSModel) | MSModel | |
reload_textures(void) | MSModel | |
render(void) | MSModel | [virtual] |
set_material(Material m) (defined in Model) | Model | [inline] |
tick(double t) | MSModel | [virtual] |
~Model(void) (defined in Model) | Model | [inline, virtual] |
~MSModel(void) (defined in MSModel) | MSModel | [virtual] |