#include "object.h"
#include "camera.h"
#include "utils.h"
#include "odeutils.h"
#include "gamestate.h"
#include "scene.h"
#include <ClanLib/display.h>
#include <gfx/arcball.h>
Typedefs | |
typedef TVec2< int > | Vec2i |
Functions | |
bool | out_of_bounds (Vec3 newpos) |
void | put_in_bounds (Vec3 &newpos) |
void | mouse_drag_object (Camera *camera, Object *obj, Vec2 prev, Vec2 cur) |
void | key_down_object (Camera *camera, Object *obj) |
void | key_down_camera (Camera *camera) |
Copyright 2003-2004 by GameBuilders. Distributed WITHOUT WARRANTY under the GPL. See COPYING for details.