#include "odeutils.h"
Go to the source code of this file.
Functions | |
void | dMatrix3ToOpenGL (float oglMat[16], const dMatrix3 dMat3) |
void | Mat4TodMatrix3 (dMatrix3 dmat3, const Mat4 mat4) |
void | dMatrix3ToMat4 (Mat4 &mat4, const dMatrix3 dmat3) |
void | dMatrix3TodMatrix3 (dMatrix3 dmat3_1, const dMatrix3 dmat3_2) |
void | dRealPtrTodMatrix4 (dMatrix4 dmat4, const float *fltPtr) |
void | dRealPtrTodMatrix3 (dMatrix3 dmat3, const float *fltPtr) |
|
Definition at line 67 of file odeutils.cpp. |
|
Definition at line 44 of file odeutils.cpp. |
|
Definition at line 3 of file odeutils.cpp. |
|
Definition at line 95 of file odeutils.cpp. |
|
Definition at line 72 of file odeutils.cpp. |
|
Definition at line 26 of file odeutils.cpp. |