#include "main.h"
#include "actor.h"
#include "odeutils.h"
#include <gfx/vec4.h>
#include <gfx/mat4.h>
#include <gfx/quat.h>
#include <ode/ode.h>
Go to the source code of this file.
Classes | |
class | Object |
Typedefs | |
typedef void(Object::* | EffectHandler )(Effect *) |
Copyright 2003 by GameBuilders. Distributed WITHOUT WARRANTY under the GPL. See COPYING for details.
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A method pointer for effect handlers (what gets called when the Object recieves a certain effect). |