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Object Member List

This is the complete list of members for Object, including all inherited members.
_bbox_color (defined in Object)Object [protected]
_body_id (defined in Object)Object [protected]
_etherealObject [protected]
_geom_id (defined in Object)Object [protected]
_id (defined in Object)Object [protected]
_init_orientation (defined in Object)Object [protected]
_init_position (defined in Object)Object [protected]
_mass (defined in Object)Object [protected]
_modelObject [protected]
_movableObject [protected]
_onObject [protected]
_rotatableObject [protected]
_scaleObject [protected]
_sim_on (defined in Object)Object [protected]
_stationaryObject [protected]
apply_transform(void) (defined in Object)Object [virtual]
collide(dContact *contact)Object [virtual]
disable_body(void) (defined in Object)Object [inline]
draw_decor(const Vec3 &color)Object
enable_body(void) (defined in Object)Object [inline]
get_bbox_color() const (defined in Object)Object [inline, virtual]
get_body_id() (defined in Object)Object [inline]
get_effect_handler(Effect *effect)Object [virtual]
get_forward_vec() const (defined in Object)Object [inline]
get_geom_id() (defined in Object)Object [inline]
get_id() const (defined in Object)Object [inline]
get_info() const (defined in Object)Object [virtual]
get_init_orientation_mat(dMatrix3 dmat3) const (defined in Object)Object [inline]
get_init_orientation_quat(dQuaternion dquat) const (defined in Object)Object [inline]
get_init_position(void) const (defined in Object)Object [inline]
get_mass(void) const (defined in Object)Object [inline, virtual]
get_model() const (defined in Object)Object [inline, virtual]
get_orientation_mat(dMatrix3 dmat3) const (defined in Object)Object [inline]
get_orientation_mat() const (defined in Object)Object [inline]
get_orientation_quat(dQuaternion dquat) const (defined in Object)Object [inline]
get_orientation_quat() const (defined in Object)Object [inline]
get_position(void) const (defined in Object)Object [inline]
get_scale(void) const (defined in Object)Object [inline, virtual]
get_type_str() const (defined in Object)Object [inline, virtual]
get_up_vec() const (defined in Object)Object [inline]
is_ethereal(void) const (defined in Object)Object [inline, virtual]
is_movable(void) const (defined in Object)Object [inline, virtual]
is_on(void) const (defined in Object)Object [inline, virtual]
is_rotatable(int i) const (defined in Object)Object [inline, virtual]
is_sim_on(void) const (defined in Object)Object [inline]
is_stationary(void) const (defined in Object)Object [inline, virtual]
Object(Model *model, Vec3 position=Vec3(0.0, 0.0, 0.0), dMatrix3 orientation=NULL, Vec3 scale=Vec3(1.0, 1.0, 1.0), double mass=1.0, bool on=false, bool stationary=true, bool movable=false, const bool rotatable[3]=NULL)Object
render(bool selected=false)Object [virtual]
set_bbox_color(const Vec3 &v) (defined in Object)Object [inline]
set_ethereal(const bool e) (defined in Object)Object [inline]
set_id(int id)Object [inline]
set_movable(const bool s) (defined in Object)Object [inline]
set_on(const bool o) (defined in Object)Object [inline]
set_orientation_mat(const dMatrix3 orientation) (defined in Object)Object [inline]
set_orientation_quat(const dQuaternion orientation) (defined in Object)Object [inline]
set_position(const Vec3 &pos) (defined in Object)Object [inline]
set_rotatable(const bool s[3]) (defined in Object)Object [inline]
set_scale(const Vec3 s) (defined in Object)Object [inline]
set_stationary(const bool s) (defined in Object)Object [inline]
setup_geom(void) (defined in Object)Object [protected]
start_sim(void) (defined in Object)Object [virtual]
stop_sim(void) (defined in Object)Object [virtual]
tick(double t)Object [inline, virtual]
~Object(void) (defined in Object)Object [virtual]

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