MSModel::Bone Struct Reference
#include <msmodel.h>
List of all members.
|
Public Attributes |
Mat4 | relative |
Mat4 | absolute |
Mat4 | current |
vector< Keyframe > | translate_frames |
vector< Keyframe > | rotate_frames |
int | cur_translate_frame |
int | cur_rotate_frame |
int | parent_idx |
Detailed Description
A skeletal bone, needed for skeletal animation.
The documentation for this struct was generated from the following file:
Generated on Sat Mar 13 15:00:11 2004 by
1.3.5