#include <ode/ode.h>
#include <gfx/mat4.h>
#include <gfx/quat.h>
Go to the source code of this file.
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void | Mat4TodMatrix3 (dMatrix3 dmat3, const Mat4 mat4) |
void | dMatrix3ToMat4 (Mat4 &mat4, const dMatrix3 dmat3) |
void | dMatrix3TodMatrix3 (dMatrix3 dmat3_1, const dMatrix3 dmat3_2) |
void | dMatrix3ToOpenGL (dReal oglMat[16], const dMatrix3 dMat3) |
void | dRealPtrTodMatrix4 (dMatrix4 dmat4, const dReal *fltPtr) |
void | dRealPtrTodMatrix3 (dMatrix3 dmat3, const dReal *fltPtr) |
void | dRealPtrToVec3 (Vec3 &v, const dReal *ptr) |
void | Vec3TodVector3 (dVector3 dv, const Vec3 &v) |
void | dRealPtrTodQuaternion (dQuaternion dq, const dReal *q) |
void | dQuaternion_to_quat (Quat &q, const dQuaternion dq) |
void | quat_to_dQuaternion (dQuaternion dq, const Quat &q) |
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Definition at line 67 of file odeutils.cpp. |
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Definition at line 37 of file odeutils.h. |
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Definition at line 34 of file odeutils.h. |
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Definition at line 28 of file odeutils.h. |
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Definition at line 26 of file odeutils.cpp. |
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Definition at line 40 of file odeutils.h. |
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Definition at line 31 of file odeutils.h. |