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main.h File Reference

Includes and defines stuff common to all files. More...

#include <assert.h>
#include <string>

Go to the source code of this file.

Classes

struct  CollisionFuncArg

Defines

#define PATH_SEP   '/'
#define PATH_SEP_S   '/'
#define BAD_PATH_SEP   '\\'
#define BAD_PATH_SEP_S   "\\"
#define DEG_TO_RAD(angle)   (angle*M_PI/180.0)
#define RAD_TO_DEG(angle)   (angle*180.0/M_PI)

Typedefs

typedef unsigned int uint


Detailed Description

Includes and defines stuff common to all files.

Copyright 2003 by GameBuilders. Distributed WITHOUT WARRANTY under the GPL. See COPYING for details.

Definition in file main.h.


Define Documentation

#define BAD_PATH_SEP   '\\'
 

Definition at line 21 of file main.h.

Referenced by convert_path().

#define BAD_PATH_SEP_S   "\\"
 

Definition at line 22 of file main.h.

#define DEG_TO_RAD angle   )     (angle*M_PI/180.0)
 

Definition at line 37 of file main.h.

#define PATH_SEP   '/'
 

Definition at line 19 of file main.h.

Referenced by convert_path().

#define PATH_SEP_S   '/'
 

Definition at line 20 of file main.h.

#define RAD_TO_DEG angle   )     (angle*180.0/M_PI)
 

Definition at line 38 of file main.h.

Referenced by draw_cylinder().


Typedef Documentation

typedef unsigned int uint
 

Definition at line 30 of file main.h.


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