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Actor Class Reference

#include <actor.h>

Inheritance diagram for Actor:

Object List of all members.

Public Member Functions

virtual void tick (double t)=0

Detailed Description

Anything "tickable".

All Objects and Fields derive from this. The game will maintain a list of actors, all of which will tick each pass through the game loop.


Member Function Documentation

virtual void Actor::tick double  t  )  [pure virtual]
 

This is called every game loop, with however many seconds passed since the last call.

Implemented in Object.


The documentation for this class was generated from the following file:
Generated on Sat Mar 13 15:00:10 2004 by doxygen 1.3.5