Main Page | Class Hierarchy | Class List | File List | Class Members | File Members

material.cpp File Reference

#include "material.h"
#include "utils.h"
#include <gfx/gl.h>
#include <ClanLib/gl.h>
#include <ClanLib/core.h>
#include <ClanLib/display.h>
#include <ClanLib/Display/Providers/provider_type.h>

Classes

class  CL_BMPProvider

Functions

const Vec4f zero4f (0.0f, 0.0f, 0.0f, 1.0f)
Material red (zero4f, Vec4f(0.45f, 0.025f, 0.025f, 1.0f), Vec4f(0.45f, 0.025f, 0.025f, 1.0f), Vec4f(0.45f, 0.025f, 0.025f, 1.0f), 0.0f)
Material green (zero4f, Vec4f(0.025f, 0.45f, 0.025f, 1.0f), Vec4f(0.025f, 0.45f, 0.025f, 1.0f), Vec4f(0.025f, 0.45f, 0.025f, 1.0f), 0.0f)
Material blue (zero4f, Vec4f(0.025f, 0.025f, 0.45f, 1.0f), Vec4f(0.025f, 0.025f, 0.45f, 1.0f), Vec4f(0.025f, 0.025f, 0.45f, 1.0f), 0.0f)
Material grey (1.0f *Vec4f(1.0f), 0.5f *Vec4f(1.0f), zero4f, 0.5f *Vec4f(1.0f), 0.0f)
uint load_gl_texture (string filename)

Detailed Description

Implementation of Scene/material class.

Copyright 2003-2004 by GameBuilders. Distributed WITHOUT WARRANTY under the GPL. See COPYING for details.


Generated on Sat Mar 13 15:00:10 2004 by doxygen 1.3.5